Job Description

As the Lead Gameplay Engineer, you will craft the game-systems that give our title life. A hybrid role of engineering & design, you will work in both code & content to get the job done. Daily interaction with other disciplines is par-for-the-course, and it is your responsibility to build flexible systems & tools which will multiply the capabilities of the whole studio. Your technologies unlock all Raid Base staff in building engaging gameplay content to make our designs a reality.

 

Key Responsibilities

Define the project’s long term technical plan.

  • Provide (to product & design) different technical approaches and tradeoffs which are available.

  • Assertively speak your mind, and regularly define outcomes which fold up into project plans.

  • Help set technical standards for the gameplay domain.

Implement strategically important systems for the project.

  • Author foundational game-systems on which we layer all of our design & content.

  • Create systems that are flexible by nature, and can be pivoted based on iteration and playtesting.

  • Strike the right balance between “work fast” and “shippable”, layering on functionality as we go.

Apply pragmatism to how we work.

  • Ensure that the team operates with maximum efficiency—know when something is “good enough,” and when it is time to move on.

  • Align to player affinity, craft experiences with the audience in mind.

  • Hold the team accountable for schedule and delivery of milestone progress.

Build a high-functioning team.

  • Build and scale the gameplay team into one that is healthy, highly functional, and strongly aligned with the studio’s culture.

  • Hold a high bar for performance; across all individuals, of all disciplines on the team.

  • Manage tension—do not let misalignments, issues, or concerns fester or go unaddressed.

 

Required Qualifications

  • Previous professional game development experience.

  • Recent experience as a technical lead of other engineers.

  • Autonomy in how you work; given outcomes, can you define the outputs?

  • Demonstrable examples of working on a cross-discipline team.

  • An intuition and empathy for the player experience.

 

Desired Qualifications

  • Familiarity with Unreal Engine.

  • Active gamer, who keeps a regular pulse on player sentiment.

 

Benefits & Perks

All full-time employees receive healthcare, vision, and dental insurance, plus a budget for WFH setup.

 

During these uncertain times and rapidly changing environment surrounding COVID-19, all positions at Raid Base, Inc are virtual/remote. There is a possibility at a future date that we will find a location for physical office(s), but nothing so far is planned.

Raid Base, Inc
Los Angeles, CA, USA